About
Signup Info - Summer 2025
Game Dates: League will start on June 8, 2025. Games will be played on Sundays at 5 pm for 6 weeks with a final tournament. Schedule to be determined. A pickup game will be held on June 1. Pickup is open to anyone and a great way to meet people, learn more about ultimate, and get warmed up for the season!
Game Time: Games will start at 5:00 pm.
Location: Games will be held at Baraboo High School's soccer fields.
Registration: Registration includes 6 league games, a final tournament, a wicking t-shirt (also your team jersey).
Clothing/Equipment: Cleats are recommended, but not required. Football or soccer cleats are best (no spikes). T-shirts will be given out at the first or second game. Each team will have a different color shirt. Please bring your t-shirt to the game, or a shirt of a similar color.
Refunds: If for some reason league gets cancelled, you will get a full refund. Otherwise, there are no refunds.
Captains: Let us know on the registration form if you're interested in being a captain. Captains should have several years of ultimate experience and the ability to lead with good 'Spirit' and sportsmanship.
Players under the age of 18 - Important! All players under the age of 18 need to have a waiver and medical release form filled out prior to playing. This form must be read and signed by a parent or guardian. The minimum age requirement is 14.
All waivers must be received BEFORE the start of Game 1. If a player is found playing without having turned in their waiver, their team may be asked to forfeit their game.
Friend Requests You can signup with another friend to be on the same team. We will consider larger groups, depending on ability levels of the players.
Game Details
Spirit & Conduct One unique aspect of Ultimate Frisbee is called the 'Spirit of the Game'. Ultimate Frisbee stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of the game. The Spirit of the Game is especially important to Baraboo Ultimate, as we have a wide variety of ages, skills, and competitiveness. Examples of Spirit of the Game etiquette may include: • Stopping play to help a brand new player understand the rules when appropriate • Not trying to gain an unfair advantage through other means than typical play (i.e. intentional fouls, excessive mismatching of players, shouting as a means to distract a player before a catch, taking more time than reasonable to put the disc into play, etc.) • Letting the other player or team know when you have committed an infraction (foul). • If a dispute arises on the field, play stops and is restarted with a check when the matter is resolved. • When a call is made, throwers must stop play by visibly or audibly communicating the stoppage as soon as they are aware of the call and all players should echo calls on the field. Thanks for helping us continue to promote the Spirit of the Game!
We will NOT tolerate:
- Offensive language
- Poor behavior and spirit of the game
- Smoking on the field
- It will be at the discretion of the Board to ask players to leave the league who conduct themselves poorly in any way (not exclusive to the list above). Download official league rules.
Length of game
- Games should start as close to 6:00pm, as possible.
- Games will be played to 13, win by 2. (Subject to change depending on team sizes).
Halftime Halftime begins when one team gets to 7. Halftime generally lasts about 5-10 minutes.
Overtime Overtime begins when the score reaches 12-12 (a team needs to win by 2, so now the game would be to 14. If it ties again at 13-13, then the game would be to 15).
Timeouts Each team gets 1 timeout per half, plus one floater.
Time cap If for some reason we need to put a time cap on a game:
- Take the higher of the two current scores and add 2 points. Do this as soon as the time cap starts. Do not wait until the “end” of the point.
- The first team to reach the “capped” score wins the game. It is not required to win by 2.
- Timeouts can be used in the cap, but only one, or unless the team has already used all of its timeouts.
Players on the Field Ultimate Frisbee is normally played with 7 players on the field per team, but we can also play 5s or 6s. Captains can decide how many players to play before the game begins.
Coed This is a coed summer league. There are no requirements regarding how many women or men are on the field.
Subs All subs need to register online as a sub prior to play (note it in the comments). Players under 18 need to register by a parent.
Miscellaneous
Weather: Games are played rain or shine. However, if there is heavy rain the day of a game or severe weather, games may need to be cancelled. We will do our best to post cancellations by 5pm on game day. We will send an email and also post on Facebook (posts can be viewed on our website as well).
If lightning/thunder is observed during a game, we rely on the following Lightning Policy.
Lightning Policy : When a flash-to-bang count of 30 seconds is reached, lightning is six miles away. The fields MUST BE CLEARED by all players, regardless of points or time left in a game.
- Do not attempt to finish a point in progress.
- Players should seek shelter immediately.
- Once lightning has moved from the area, play can be resumed after 30 minutes. Fields Under certain conditions, such as the fields being too muddy or wet, we may need to cancel games.
Who's running this? Baraboo Ultimate was started in 2010 by Michael and Aimee Lutz. The Lutzes have played many years of ultimate in college, club, and summer league, including Nationals and Worlds tournaments.
Recently, Chris Flores has been taking organizing the return of the league. Volunteers are always needed and appreciated. All registration fees collected go towards expenses or put back into the league.
As always, we are very excited to be playing another year of Ultimate in Baraboo! :) We hope you will join us!
COVID Info: We will be following the school's regulations on outdoor sporting events. Masks are not required during play or on the sidelines. However, if you feel more comfortable wearing a mask at anytime on or off the field, please do so.
COVID Risk Warning: • It is suggested that those with compromised immune systems not participate due to risk of infection. • Do not attend if you are exhibiting any signs of illness such as sneezing, coughing, sniffles, fever, or just don't feel well. • Do not attend if you have recently tested positive for COVID-19 and have not been cleared or if you have had close contact with someone who has tested positive. • If you are repeatedly coughing or sneezing, you may be asked to leave the fields.
Thank you for your cooperation. We want everyone to stay safe!
If you test postive for COVID, please contact your captain right away, or email info@barabooultimate.com.
Fields
High School Soccer Fields Summer League will be held at the High School soccer fields in Baraboo. There will be access to the school bathrooms, and there are also 2 porta potties at the fields.
Directions: From Hwy 33 (or 8th Street), go North on Hill St. Turn right on Berkley Blvd. Turn left into the parking lot right before the high school.
Follow the paved trail to the fields.
Coordinates for Google Maps: (43.477094, -89.758841)
Map of Fields
What's Ultimate Frisbee?
How to play Ultimate 101
Ultimate in 10 Simple Rules (see www.upa.org for more info)
- The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
- Initiate Play: Each point begins with both teams lining up on the front of their respective end zone line. The defense throws (“pulls”) the disc to the offense. A regulation game has seven players per team.
- Scoring: Each time the offense completes a pass in the defense’s end zone, the offense scores a point. Play is initiated after each score.
- Movement of the Disc: The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc (“thrower”) has ten seconds to throw the disc. The defender guarding the thrower (“marker”) counts out the stall count.
- Change of Possession: When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
- Substitutions: Players not in the game may replace players in the game after a score and during an injury timeout.
- Non-contact: No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
- Fouls: When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
- Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.
- Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
Skill Level Descriptions
Please select the skill rating that best describes you. If you feel you fall between skill ratings, you can use halves.
Skill Level 1
- Rank beginner
- Little or no league experience/little or no pickup experience
- Slow or average runner/not much endurance
- Limited throwing skills/backhand only/no forehand
Skill Level 2
- Still learning all the rules
- A year of pickup or league experience OR played a little many years ago
- Slow runner/not much endurance/average catching skills OR average runner/inconsistent catching and throwing OR
- Rank beginner, but really fast with excellent endurance and am willing to be taught disc skills
Skill Level 3
- A couple years of league experience/pickup
- Consistent backhand/shaky forehand, but it's getting there/average endurance and speed/average catching ability OR
- Consistent backhand and forehand/below average speed and endurance/good catching ability
Skill Level 4
- Several years of league experience
- Good consistent backhand and forehand/ average speed and endurance/good catching ability/maybe tend to handle OR
- Reliable backhand/forehand needs work/above average speed and endurance/good catching skills/usually don't handle
Skill Level 5
- Several years of league experience
- Very good throwing skills/average speed and endurance/tend to handle/good catching ability/a good handler OR
- Consistent throwing/very good speed and endurance/can catch almost anything/tend to be the one to burn you deep in the end zone
Skill Level 6
- Ringer, and a good one at that
- A lot of experience
- Handler for a high level league team OR
- Player for a high level team that has excellent speed and endurance, will layout and catch that impossible hammer in the end zone